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Legend:Rising Empire Comprehensive analysis of branches

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The Landlord
Legend:Rising Empire Comprehensive analysis of branches

The most important part of the game is the war in the game. Players need to form their own army for the war, so they need different branches. There are eight categories of branches in the game at present. You need to know them well to match the army properly. So what brought to you today is the comprehensive analysis of branches!

Archers
It's a long-range output unit who's attack power is high, but life value is very low. They need a favorable output environment and need to be protected. Being deployed on the city wall can increase their attacking distance and greatly enhance survivability when defending. Archer is one of the most basic branches. They can be trained when the training institute is level one. The position occupied by the branch is 1.

Spearman
Spearman is a basic branch too. They're melee units. Their attack power is weaker, but their life value is higher compared with archers. The position occupied by the branch is 1 too. They can attack and defend. They will not attack city walls first in the battle of siege. Secondary training institute is needed to unlock the training of this branch.

Catapult
It's a long-range siege unit. A secondary training institute is needed to unlock the training of the branch. In siege battles, catapult will attack enemy crossbow turrets and soldiers fortified walls first, but they can not attack castles and other enemy forces! The position occupied by the branch is 10.

Thief
As a special melee unit, stalker's speed is fast, but their damage and blood volume is low. It will attack enemy buildings first in battles. Their weight-bearing is higher. There are chances to win extra mysterious packages as rewards after sending Thief to defeat treasure robbers. The probability and quality of dropping packages are related to the damage caused by Thief. Three level training institute is needed to unlock the branch. The position occupied by the branch is 2.

Doom Sorceress
It's a strong long-range output unit, each attack of which has a probability of 25% to trigger the thunder power. It can cause 10 times damage to a random unit of the enemy formation. Being deployed on the wall can increase the attack distance and greatly enhance the viability when defensing! Three level training institute is needed to unlock the branch. The position occupied by the branch is 2.

Heavy Cavalryman
It's not only a melee unit, but also a powerful assault unit. They move very fast, and will attack the enemy's long-range units first in the field and ignore the mockery of Shields Bearer. Four level training institute is needed to unlock the branch. The position occupied by the branch is 2.

Shield Bearer
It's a strong melee unit with very high life value and low attack power.It will automatically mock enemy soldiers within a certain range in the course of combat. (The mockery effect will not work in alliance sieges.) Four level training institute is needed to unlock the branch. The position occupied by the branch is 4.

Battering ram
It's a melee siege unit with high life value and siege damage. It will destroy the barriers between themselves and castles first in melee wars. They are also unable to attack castles and other enemy troops like catapults. Five level training institute is needed to unlock the branch. The position occupied by the branch is 20.


Above is the Comprehensive analysis of the branches of "Legend:Rising Empire". I hope this article can help you have a deeper understanding of the eight major branches!

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